![]() ![]() Gabe Newell, president of Valve, said that the company were prioritizing the development of their own games before they would release the engine and its software development kit to the public as a means of ensuring the highest quality for developers adding that they were intending to make the engine free to use for game developers as long as the game is published on their Steam service. At the time of announcement, Valve stated that it would support Vulkan graphical API and use a new in-house physics engine called Rubikon, which would replace the need for Havok. Source 2 was first made available to the public via Steam Workshop tools for Dota 2 in 2014 before it was officially announced at the Game Developers Conference in March 2015, with Valve stating that their intent for it was to allow for content to be created more efficiently. For GDC 2014, Valve employee Sergiy Migdalskiy showed off a Source 2 physics debugging tool being used in Left 4 Dead 2 to teach developers on how to develop physics debugging software for games. Images of this tech demo were leaked onto the internet in early 2014. After a few years in development, the first engine tech demo was created in summer of 2010 as a remake of the final map of Left 4 Dead 2's campaign Swamp Fever, titled The Plantation. Plans for a successor to the original Source engine began following the release of Half-Life 2: Episode Two in 2007.
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